the unvoidable computer science sectors for the world of tomorrow, multimedia
maybe is the most promising one. In fact the future will be multimedia or not.
why C2V had to be involved in. As a matter of fact, C2V early needed to increase
its sound and images competences. First of all, its industrial and other (medical
and aeronautical) customers required more visualization/ simulation in their daily
As it is
a complex exercise to explain to professionals the internal function of the Windows’
display - for instance showing code supposed to constitute graphics libraries
- it seemed more relevant, for immediate understanding, to conceive a game.
this perspective, our first game Krypton
Egg was realized and won the award of the best arcade game of the year 1996
from Ziff-Davis, the first american publisher in this area.
is the answer to one of the first question asked in front of the C2V resume :
how such an high-tech company could be « lost » in videogames.
the award pushed C2V to conceive other games with the
same concern, each time to get new building blocks, in order to handle finally
a complete multimedia toolbox.
the aim of this multimedia unit is to approach
this market first from the industry and other professional sectors (marketing,
publicity, training, …) then to the « learning by playing » domain.
Now the company is able to meet all the market needs in terms of multimedia with
its own resources :
Multimedia publishing toolkit
- Audio-digital recording studio